UX Playbook

Storyboarding

Storyboarding is drawing out the story around the use of your product in different frames. It originates from the movie industry, where frames are sketched out before they are turned into the real thing. You should use storyboarding at the beginning of a design process to explain the current situation of your user, and how the product will aid in improving this situation. At the same time, storyboarding is a good way to discover implications of the context that you have not considered before. For example, you can come up with a voice controlled mail app. Once you start sketching out the storyboard, you figure out the user is going to use it in public transport as well as at home. By drawing the context(people around the user in the train) you start to see how the product and the context influence each other, in an undesirable manner. The output is a storyboard that helps the designer understand implications of design decisions, as well as a product to discuss the concept with different stakeholders.

Note: In the Google Design Sprint, there is also something called storyboarding. This however, is meant to prepare your prototype, and does involve drawing out screens. For this, read the Sprint book. If you are looking for a way to draw out the scenario for a user test, read: usability testing. If you are looking for a way to draw out the flow of a user through the application, read: use flows.

How to

  1. Determine a persona and use case for which you are going to draw the storyboard. Link: personas & use cases.
  2. Determine the rough outline of the storyboard. Where does it start, where does it end.(Thiswill probably change a 100 times while you are making the storyboard, that’s okay.) Have the storyboard start before the user is introduced to your product, to describe the need. Have it end after the user has used your product, to describe the effect of your product.
  3. Sketch the story around the use of your product, in separate frames. You can start with the captions, and draw the images when you have a good order, or the other way around.
  4. Determine the final drawings, the final order of frames and write the final captions.
  5. Use your storyboard to discuss the concept with stakeholders.

Tips

What do you need

Tools People Time
A large sheet of paper or a whiteboard Minimum: interaction designer 2 hours - several days (depending on the complexity of your case & amount of iterations)
Large post-its Optional: other stakeholders


Pens & markers of different colours



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