UX Playbook

Energisers

Energisers can help to break the ice, get everybody back in focus and keep the spirit up. They are mostly used in time-framed design exercises e.g. design sprints, brainstorms, creative sessions. There are multiple reasons for using energisers:

To energise and enthuse

As the name already indicates; energisers can be used to increase the energy and enthusiasm levels before, during or after a creative session. Besides being most often fun and resourceful, working in teams can also be an exhausting, intensive and draining activity. When you have the idea that your team suffers from an after dinner dip or that some of the participants in a creative session are losing their concentration an energiser can help you to get back on track.

To loosen up

Like sports, a warming up is key to get a creative session going. Creative thinking requires a specific state of mind and a no judgement mentality that functions better when it is practiced before. energisers can be used to loosen up participants who don’t feel comfortable with thinking outside the box.

To step-up to certain activities

Sometimes participants of a brainstorm or creative sessions are not familiar with the methods used. When these are centred around using a specific tool or technique an energiser could help to get everybody ready for the main part of the session. If a brainstorm for example requires everybody to sketch, a sketching energiser could help to take away first drawing fears of novices.

To break the ice

When you organise a session with people who don’t know each other well or who are uncomfortable with discussing a specific subject, energisers could help to clear the air and avoid first awkward moments. Keep in mind that as a facilitator your main goal of an ice breaker is to let the participants get to know each other and make them feel at easy with the group. Letting them speak up for the first time during an energiser could also help to lower the threshold to take part of discussions later on.

How to

There are tons of different exercises. A simple google search could give you hundreds of different exercises. However, spending some time to find the right energiser could be incredible beneficial for your creative session. Main questions to keep in mind are:

For every energiser you'll need a facilitator (who also participates) and a (design) team.
Below you can find a selection of energisers. Be sure to check out some of the links on the bottom of this page for unlimited energising inspiration.

Tips & Tricks

Paper Elephant

Step-by-step

Why should you do this energiser?
Let participant get familiar with creating and presenting something in front of the group. The results will be received without prejudice or judgment from the others, because nobody will be an expert in doing this.

Telephone Pictionary

Step-by-step

Why should you do this energiser?
It warms up drawing skills and it helps in translating text into visuals.

Do the opposite

Step-by-step

Why should you do this exercise?
This assignment physically energises the team. It also helps getting participants into creative thinking as they have to come quickly with responses to the facilitator’s commands.

Collaborative face drawing

Step-by-step

Why should you do this energiser?
This exercise works best as ice breaker and stimulates one-on-one interactions between team members. It also helps to get warmed up for drawing. The walking in between serves as a physical energiser.

Topic ball

Step-by-step

Why should you do this energiser?
This assignment brings the participants back to focus and it requires them to be creative. It also helps in getting every person to speak.

Invisible objects

Step-by-step

Why should you do this energiser?
This assignment brings the participants back to focus and it requires them to be creative. It also helps in getting every person to speak.

Holy Banana Circle

Step-by-step

Why should you do this energiser?
This energiser is mostly fun, but also meant as physically energising.

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