UX Playbook
Chapters
Organising work
Research Sprint
Design sprint
Lean innovation
Workflow and tools
Roles and responsibilities
Key activities
Scrum
Workflow and tools
Sprint zero
User stories
Product backlog
Increment
Sprint backlog
Definition of ready
Definition of done
Bug reports
Roles and responsibilities
Scrum events
Sprint planning
Sprint review
Stand-up
Retrospective
Kanban
Workflow and principles
Key activities
Kanban vs. Scrum
Brand Identity Sprint
Workflow
Roles and responsibilities
Brand identity questionaire
Continuous Discovery
Habits
#1 Defining outcomes
#2 Interviewing to discover opportunities
#3 Visualising the opportunity solution tree (opportunity mapping)
#4 Prioritising opportunities
#5 Brainstorming solutions (effective ideation)
#6 Identifying underlying assumptions
#7 Rapid testing (experimenting)
#8 Measuring impact
#9 Show your work
Workflow
Understand
Introduction to Continuous Discovery
Kick-off / inventory
Explore
Opportunity mapping w/ business
Experience mapping
Opportunity mapping w/ team
Materialise
Learnings & impact
User interview
Groom opportunity solution tree
Stakeholder update
Knowledge & skills
Data review with buddy
Open office & celebration
Roles and responsibilities
Methods
π¦ Research
Interviewing users
How to ask (examples)
How to deal with a user who is ...?
Expert interviews
Heuristic evaluation
Content Audit
Usability assessment
Competitive assessment
GDPR compliancy
πΊοΈ Map
Information Architecture
Card sorting
Core model
Empathy map
Personas
Design direction
Use cases
Use flows
Priority guides
Object Oriented UX
Journey Map
π§ Ideate
Brainstorming
Lotus Blossom
Sketching
Storyboarding
π¨ Decide
Lightning decision jam
Dot voting
π Test
Usability Testing
How to setup a usability test (local)
How to setup a usability test (remotely)
Set up tools
How To Use OBS for Usability Testing
Setup an usability test (old)
Prototyping
A/B test
Testing a visual design
How it works
Step by step
Surveys
βοΈ Design
Brand Essentials (guidelines)
Content First
Concept board
Design system
Icon design
UI Animation
Understanding UI animation
Animation guidelines
Way of working
Documentation
Scalable Vector Graphic (SVG)
Style tile
Wireframing
Write Copy
π Scale
Growth hacking
πͺ Facilitate
Facilitation manifesto
Design Critiques for larger teams
Design Critiques for smaller teams
Energisers
Workshop preparation
Design principles
Accessibility
Cross-Cultural
Privacy
Responsive
Tools
Figma
Principle
Sketch
Hike One File Structure
Hike One ID library
Libraries
Plugins
Miro
More
Company playbook
Key activities